Sunday, November 24, 2013

Task Assignment: 11/22-END (UPDATED)

1) Create newspaper item that floats to the camera when the user presses a button and float back to the ground when the player presses the same button.
I created the newspaper (with a blank newspaper template, the design of which I leave to my teammates).  The newspaper floats up to the players face (steering actuator) and stays there (parenting actuator) when the player is close to the newspaper (near sensor), facing the newspaper (ray sensor), and presses 'e' .  The player can look up and down the length of the newspaper to read it.  When the player presses 'e' again, the newspaper disappears.

2) Create a main map
I created a main map but since we were not going to use most of the locations on this map, I decided to just connect the areas that we had completed directly.

3) Connect all the areas that have been created together so that the player can move seamlessly throughout the "game".
This was completed.  The main menu leads to a "transition" menu which shows  a quote and plays a car crash sound before transporting you to the forest, at the end of the forest you go to the sanctuary, at the other side of the sanctuary you go to the church, and the end of the church you find survivors and are transport back to the  improved sanctuary.  You can go backwards in all of these areas (go back to the previous "level". 

4) Find a updated dwelling to include in the sanctuary for after people are found in the first level.
Actually just hid the tents from the original sanctuary and only displayed them after the first level rather than  making an entirely new dwelling.

5) Create a basement in the first level out of which a text box will come out indicating that you have found survivors (without actually seeing the survivors).
Done.  Actually a note wrote on the wall in red letters instead of having a text box.  This plays more to the theme of the game and gives some doubt as to whether the survivors actually exists.

6) Create the spawn points for the ghastly character in the main map.
Limited the enemy character to the end of the "1st level" to make it more dramatic.  As you step into the church, the creature appears and starts moving towards you.  If you don't swing and kill it at the right time, it kills you and the game is over.

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