1. Add movement functionality to the character using the script included in mouselook.py
As of 10/30- Was able to get dynamic movement working with MouseMove.py's provided demo (except crouch feature doesnt work). However, when I to replicate this on my own character it does not work. This might be due to the increased complexity of my character. I will try making a simpler character and see if that works.
2. Combine parts 2&3 of last week's tasks (sphere size changing and sphere smoke)
10/30-Combined sphere size changing scripts and smoke textures from last week's tasks. Ran into some problems because sphere size was not reset to 1 (ctrl-A), but works great. Added a cube to the scene to demonstrate that you can see through the smoke. The video above shows the sphere sizer script in action (the sphere changes sizes in accordance with the current value of the 'size' property seen in the debug window).
3. Make another attempt at a more cohesive smoke texture.
10/29- Used a tutorial (http://www.youtube.com/watch?v=ZUYbj4x4OxY) to make a seamless smoke image. The image on the left of the texture meshes with the image on the right (same with top and bottom). I also had to adjust the uv map to have a more square layout so that it takes advantage of the textures seamlessness. The result only shows slight distortion at top and bottom of the sphere (and the bottom will never be visible).
10/29- Used a tutorial (http://www.youtube.com/watch?v=ZUYbj4x4OxY) to make a seamless smoke image. The image on the left of the texture meshes with the image on the right (same with top and bottom). I also had to adjust the uv map to have a more square layout so that it takes advantage of the textures seamlessness. The result only shows slight distortion at top and bottom of the sphere (and the bottom will never be visible).
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